The Studiengalerie der Technische Hochschule Stuttgart presents the first-ever public exhibition of computer-generated images as art.
The contest defines “computer art” as “examples of visual creativity in which a computer plays a dominant role.”
The Studiengalerie der Technische Hochschule Stuttgart presents the first-ever public exhibition of computer-generated images as art.
Manhattan’s Howard Wise Gallery presents this first American exhibition of computer art, featuring works by A. Michael Noll and Béla Julesz.
Galerie Wendelin Niedlich in Stuttgart presents the third exhibition of computer art, featuring works by Georg Nees and Frieder Nake.
Masao Komura, Haruki Tsuchiya, Kunio Yamanaka, and Junichiro Kakizaki found the Computer Technique Group (CTG) in Japan.
Founded by kinetic artist and aeronautical engineer Frank Malina, the journal will go on 1969 to publish important primary accounts and secondary scholarship in the field of digital art and art and technology more broadly.
This magazine dedicated to the theoretical links between computers and art is published by a group of artists related to the [Nove] tendencije (New Tendencies) movement.
ICA London presents the first major museum presentation of computer-generated images, films, sculptures, songs, and other creative forms, curated by Jasia Reichardt.
A group of young musicians and artists including Hervé Huitric and Manfred Mohr (joined later by Monique Nahas) found the Groupe Art et Informatique de Vincennes (GAIV).
The Jewish Museum presents Software, which explores the importance of software as a metaphor for conceptual art.
Thanks to this presentation at the Musée d’Art Moderne de la Ville de Paris, Mohr becomes the first computer artist to have a solo museum exhibition.
David Ahl launches the first major magazine for computer hobbyists to promote the use of personal computers to create games, art, and other creative forms.
This organization, which presents an annual trade show for people working with computer graphics, is founded as part of the Association for Computing Machinery (ACM).
Ruth Leavitt’s anthology includes interviews with thirty-five leading computer artists, including Vera Molnár, Kenneth Knowlton, Charles Csuri, Manfred Mohr, Lillian Schwartz, and Hiroshi Kawano.
The longest-running media art festival launches in Linz. The organization will open its first year-round museum in 1996.
This conference at SFMOMA includes live global video links and leads to the launch of ARTBOX (later ARTEX), the first significant digital network for artists, which will support key projects throughout the 1980s.
The theme is “Art and Science,” and it includes the presentations “Technology and Informatics” and “Art and Computer.”
Early categories include “Computer Graphics,” “Computer Animation,” “Computer Music,” and “Interactive Art.” A new category for net art is introduced in 1995, but is dropped in 2006.
These symposia (now organized by the ISEA Foundation) for organizations and individuals working with digital and other electronic arts are held in a different city every year.
Having moved into its current complex in 1997 and operating under the direction of Peter Weibel since 1999, ZKM has becoming a leading museum for digital and other forms of media art.
Wolfgang Staehle launches this BBS (Bulletin Board System) in New York City, which will become a hotbed of making and sharing online art, with nodes in multiple cites across Europe.
John Bothwick and Benjamin Weil found this platform for artists (including Lawrence Weiner and Jenny Holzer) to make and share experiments with the web.
Pit Schultz presents screenshots of net.art projects in the Berlin nightclub Bunker, including works from Vuk Ćosić, JODI, Alexei Shulgin, and Heath Bunting, among others.
Geert Lovink and Pit Schultz launch this email list as part of the Club Berlin event at the Venice Biennale. The community would become associated with the term net.art, which Schultz coined.
Douglas Davis’s website The World’s First Collaborative Sentence, 1994, is gifted to the museum by its collectors.
Postmasters gallery in New York City presents this group show of digital works (including one about cryptography), many available for purchase on floppy discs and CDs, becoming the first commercial gallery to support digital and net artists.
Developed by the Electronic Visualization Laboratory in Chicago and debuted at SIGGRAPH ’92, the CAVE will host around 50 virtual reality projects over the next 12 years.
Artist Mark Tribe launches this list for the net art community, which later spawns a website, online database, and non-profit organization now affiliated with the New Museum in New York City.
Ruth Catlow and Marc Garrett found this non-profit art and technology “(de)center” in London. In 2006, they coined the term DIWO (Doing It With Others) to promote decentralized relationships in the arts.
The Berlin-based VideoFilmFest (itself founded in 1988) transforms into this annual media art festival, which also presents year-round programming and publications.
The main exhibition includes net artists Heath Bunting, JODI, and Antoni Muntadas; a satellite site called “Hybrid WorkSpace” presents net art on computers installed in an office-like room at the Orangerie.
Curated by Steve Dietz, the Walker Art Center hosts this platform for net art, which also includes interviews with artists including Jennifer and Kevin McCoy, Auriea Harvey, and Paul Vanouse.
The Japanese telecom company NTT opens this center devoted to the intersection of science, technology, and art in Tokyo.
C Brandon, 1998-99, also becomes the first work of net art commissioned by a major art museum.
This New York-based center for artists creatively working with technology is known for its artist fellowships and public programming focused on taking a critical view of technology.
The Guggenheim Museum unites media artists and museum workers to address the unique challenges of presenting and conserving media art.
An “Internet Art Gallery” was presented as large video projections in the galleries, as well as on a bank of computers and on the Biennial's webpage.
Commissioned artists include Graham Harwood, Heath Bunting, Young-Hae Chang Heavy Industries, and Natalie Bookchin.
This SFMOMA survey of art in the digital age, presenting in its galleries and online, includes works by Char Davies, Entropy8Zuper!, Lee Bul, and Thomson & Craighead, among others.
Curated by Christiane Paul, this site commissions work from Casey Reas, Ubermorgen, Addie Wagenknecht, Eteam, Eva and Franco Mattes, Morehshin Allahyari, and Michael Mandiberg, among others.
Eva and Franco Mattes unleash the Python-based virus Biennale.py (created with the hacker group Epidemic) during the opening, and also exhibit it on computers in the Slovenian Pavillion.
The first gallery dedicated to digital art, Bitforms will represent artists including Beryl Korot, Rafael Lozano-Hemmer, Manfred Mohr, Casey Reas, and Addie Wagenknecht.
This free and open-source program, developed by Ben Fry and Casey Reas, becomes a powerful tool for visual artists to learn and experiment with code.
Seth Price's canonical essay/artwork highlights how the internet is contributing to an increasing emphasis on how art is circulated (rather than produced) in contemporary art.
Thames and Hudson publishes the first edition of Christiane Paul’s survey in its mass market paperback “World of Art” series.
A group of artists begin posting seemingly random things they discover while surfing the internet to their collaborative blog, giving rise to the term “surf club" to describe similar such groups.
The exhibition and its related book and website highlight the use of videogames to make art, as seen in the practices of artists like Cory Arcangel and JODI.
Curated by Christiane Paul, these interventions are by artists including Stephanie Rothenberg, R. Luke DuBois, JODI, Rafaël Rozendaal, Lorna Mills, Carla Gannis, American Artist, LaTurbo Avedon, and Ryan Kuo.
This museum in Basel collects digital art and oganizes exhibitions and publications on individual artists and topics such as virtual reality, artificial intelligence, and gaming.
Author Bruce Sterling helps define and popularize the term coined by James Bridle to describe an aesthetic resulting from the blurring of physical and digital reality.
Claire Bishop's essay in Artforum sparks a debate about the relationship between the worlds of mainstream contemporary art and new media art.
Originally based in Brooklyn, this gallery for born-digital art will feature artists including LaTurbo Avedon, Carla Gannis, Angela Washko, Morehshin Allahyari, Rosa Menkman, Claudia Hart, Lorna Mills, and Faith Holland.
This London gallery for digital art grows to include a physical exhibition space, online exhibition platform, educational program, and studio spaces.
UCCA Beijing hosts this survey that helps to define a field of contemporary artists who address "the centrality of the network," including Cory Arcangel, Harm van den Dorpel, and Artie Vierkant.
Paired by Rhizome, Kevin McCoy and Anil Dash build Monegraph within one day and create the first digital art token (later to be called an NFT).
The French artists use the dark-net and Bitcoin to acquire a scanned copy of Satoshi Nakamoto's passport.
Austrian Cointemporary platform showcases temporary online exhibitions of Bitcoin art, available for Bitcoin only.
In this conceptual artwork, the smart contract can be set to nominate itself as art or not with a click of a mouse and the payment of the gas fee.
In this conceptual artwork, the smart contract can be set to nominate itself as art or not with a click of a mouse and the payment of the gas fee.
Artist Rhea Myers tokenized her soul conceptually as an MYSOUL token on the DogeCoin and CounterParty blockchain.
BitchCoin is an artwork-backed currency by Sarah Meyohas that aims to challenge the current economics of the art world.
The 2015 New Museum Triennial foregrounds the internet's impact on identity and culture, featuring artists like DIS, Aleksandra Domanović, Oliver Laric, and Martine Syms.
Digital trading cards issued on the CounterParty blockchain by the EverdreamSoft game studio, these cards become later the game Spells of Genesis.
Scarab is simultaneously an artist collective and a work of art itself based on the CounterParty blockchain.
Coin Artist Marguerite Christin released her puzzle painting and raised attention for the 4.87 Bitcoin reward and the 3 years to solve it.